![]() It does get clouds of stuff off you while reloading, and it's one of the actual good things a Commando can spam at QPs if the situation calls for it.In our Video Games section of this site, we have tried to examine the intersection between games and film, mainly covering titles that could be considered "cinematic." One of the most cinematic games of all time is Sony and Naughty Dog's "The Last of Us," which launched in 2013 and became an instant critical and commercial hit. When it comes in clutch, it really comes in clutch, but it's usefulness is limited by being bad against Scrakes/FPs. Lets Zerk tag larges for other players and de-rages all the things, which is a bigger deal than it sounds.Ĩ. Not to say it's a bad grenade but it is limited in application, which is fair because Zerk isn't. The fuse takes long enough for the Zeds to look at it in mild embarrassment for the person who threw it and shamble around.ħ. If it weren't for the (unnecessary) guaranteed stun buff these would be on the bottom. There's more ways to use them than one might think.Ħ. Just like Firebug itself, the flames suck at larges but lock down trash. Keeps spoders off you and can take an entire team from nearly dead to fully healed and buffed.ĥ. Stuns on contact and enables killer combos.Ĥ. Doesn't last as long as freeze does but that's fair, given it also kills crawler packs[ for free.ģ. It's decent damage but overall survivalist is utility not damage ![]() Lowest damage out of all grenades imo.ġ2. Survivalist heal grenade=good as a supplement for healing incase medic is busy or dead. Survivalist molotov=good as a deterant against spiders and sirens but overall low dps b/c survivalistġ1. You're a GS if you're moving around alot doesn't help. Gunslinger nailbomb=cool concept but sucks. I think fleshpounds had a natural resistance to it.ĩ. It only really works on invisible normal zeds or scrakes. The flash doesn't do well against bosses if at all. Swat flashbang=idc what you say flash sucks. Unless you wanna make a huge explosion say a welded demo buffed door it's not worth much. Support pineapple frag grenade= Good crowd control trash zeds but you're FOR CROWD CONTROL AS A PIERCING SHOTGUN USER. ![]() Imo should be the standard but without stun it's uselessħ. Good for combos and making nuke mounds.ĥ. Demolitionist dynamite=huge damage + AoE + stun on big zeds. Other bad thing is frozen zeds look same all around.Ħ. cyro grenade sharpshooter=works really well but some zeds block and it's pretty bad on bosses as you need 2-3 to freeze them. The stun is pretty good for making sure someone doesn't get killed by boss explosives even for a couple of seconds can mean a good deal. zerker emp grenade=honestly sucks for zerker but everyone else can be a god sent especially bosses if they're on their asses. Still utility is indispensible and when you got enough they can do serious damage (HM 601 rifle)ģ. medic heal grenade=heals + uncloaks zeds + poison buff but tbh doesn't really do much without zedative. With the right perks you can stun or do insane damage.Ģ. Fire usually panics zeds which is better than poison. firebug molotov=reveals invisible zeds and lingers + can lockdown an area easily. Based on utility, damage, area denial / crowd control, stun, and overall team based effectiveness.ġ.
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